Pocket Survivors

Auto-Battler Roguelite

Pocket Survivors is a Vampire Survivors-style auto-battler roguelite, and one of the six free games in the RobuxClicker Arcade. Your weapons fire on their own, so the whole game comes down to where you stand: dodge a rising tide of monsters, scoop up the experience they drop, and pick a fresh upgrade every time you level up. Survive as long as you can.

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About the game

Pocket Survivors belongs to the "survivors-like" genre that Vampire Survivors made famous: a one-against-the-horde auto-battler where you never press an attack button. Your hero drops into an open field, enemies pour in from every edge, and every weapon you carry fires automatically on its own cooldown timer. Your only job is to move — and moving well is the entire skill of the game. Good players read the field, herd enemies into tidy lines, and stay one step ahead of a crowd that only ever gets bigger.

Killed enemies scatter glowing experience gems. Collect enough and you level up: the action freezes and you choose one of three random upgrades — a new weapon, a level-up for a weapon you already own, a new passive item, or a passive level-up. Run by run, that simple loop builds a wildly different character every time. Lean into one weapon and watch it carpet the screen, or spread out and rely on a wall of passives. There is no single correct build, which is what keeps the roguelite replayable.

Like every game in the RobuxClicker Arcade, Pocket Survivors is drawn entirely from code. Every character, monster and projectile is defined as a plain number array rather than loaded from an image file — the game's own tagline is "No Images. Only Arrays." That keeps it tiny and fast: it loads almost instantly, runs at a native 960 by 540 resolution at 60 frames per second, and plays the same on a laptop or a phone. Launch Pocket Survivors whenever you are ready, and come back here for the controls and strategy below.

How to play

Pocket Survivors opens on a title screen where you pick a hero and, optionally, spend gold in the upgrade shop. Once a run starts, remember the golden rule of the genre: you do not attack, you only move. Your weapons handle the rest.

On a computer

On a phone or tablet

Tips and strategy

A first run usually ends fast. These tips will push you deeper into the timer and toward your first weapon evolution.

  1. Positioning is the whole game. Because weapons fire on their own, your only lever is where you stand. Keep moving, circle the horde, and lead enemies into a straight line so a single weapon sweep clears a dozen of them at once.
  2. Build toward an evolution from the first level-up. Four weapons can evolve into a far stronger form, and each one needs a specific pairing: Whip plus the Boots passive becomes Thousand Edge, Knife plus Clover becomes Crystal Knife, Magic Wand plus Crown becomes Soul Wand, and Garlic plus Armor becomes Soul Eater. Pick that weapon and that passive early so the evolution is ready when you need it.
  3. An evolution needs the weapon at max level. The evolution choice only appears once the base weapon has reached level 8 and you are carrying the matching passive item. When both conditions are met, the game guarantees the evolution a slot among your three level-up cards — do not skip it.
  4. Do not collect one of everything. Weapon and passive slots are limited. A few weapons taken all the way to level 8 will out-perform six weapons stuck at level 2, and only maxed weapons can evolve.
  5. Pick a hero that suits your plan. Knight is the durable starting choice with +20 maximum HP. Mage fires 15% faster thanks to a global cooldown bonus. Rogue runs 15% quicker. Paladin is a tank with +30 HP at the cost of 10% speed, and Assassin trades 20% of its HP for +25% critical hit chance and +20% speed.
  6. Keep your experience flowing. The Magnet passive widens your gem pickup radius, and the magnet powerup orb pulls every gem on the field straight to you. Levelling faster means more upgrades, which means surviving longer.
  7. Save the Rosary for a bad moment. Powerup orbs are rare — enemies drop one only about 2% of the time — and timed orbs last ten seconds. The Rosary is special: it instantly destroys every ordinary enemy on screen. It will not touch bosses or the Reaper, so grab it when a normal crowd has you cornered.
  8. Spend your gold between runs. Enemies drop gold that is saved in your browser. On the title screen, the upgrade shop turns that gold into permanent boosts to maximum HP, damage, speed and experience gain, plus an extra weapon slot — and it is how you unlock the Paladin and Assassin.

Game details

Pocket Survivors is a full roguelite with deep build variety. Here is what a run is made of.

Five heroes
Knight (starts with the Whip, +20 maximum HP), Mage (Magic Wand, -15% weapon cooldowns), Rogue (Knife, +15% movement speed), Paladin (Holy Water, +30 HP but -10% speed) and Assassin (Cross, +25% critical chance and +20% speed). The Paladin and Assassin are unlocked with gold in the shop.
Eight weapons
Whip, Knife, Magic Wand, Fire Wand, Garlic, Lightning Ring, Cross and Holy Water. Every weapon fires automatically and can be upgraded through eight levels, gaining more damage, area or extra projectiles on the way up.
Four weapon evolutions
Thousand Edge, Crystal Knife, Soul Wand and Soul Eater — upgraded forms unlocked by maxing a base weapon while carrying its paired passive item.
Six passive items
Boots (move speed), Armor (damage reduction and bonus HP), Magnet (pickup radius), Clover (critical chance), Crown (experience gain) and Tome (cooldown reduction). Each passive upgrades through five levels.
Enemies and variants
Eight regular monster types — Slime, Bat, Skeleton, Ghost, Zombie, Wolf, Dark Mage and Golem — that arrive in tougher waves as the run goes on, plus red-tinted Elite and purple-tinted Cursed versions of each, and a mini-boss roughly every ninety seconds.
Bosses
Two boss types take turns from the two-minute mark onward: the Dragon Lord, which chases you down and breathes cones of fire, and the Lich King, which teleports around and summons skeleton minions. Each boss cycle hits harder than the last.
The Reaper
Reach fifteen minutes and the screen begins to darken — then the Reaper appears. It cannot be killed and it never stops hunting you, so fifteen minutes is effectively the finish line of a run.
Experience and level-ups
Enemies drop experience gems — blue, green and red by value, with large gold gems from bosses. Filling the bar pauses the game and offers three random upgrade cards to choose from.
Permanent upgrade shop
Gold dropped by enemies is saved in your browser and spent on the title screen for permanent boosts: maximum HP, damage, speed, experience gain and one extra weapon slot.
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Frequently asked questions

Is Pocket Survivors free to play?

Yes. Pocket Survivors is completely free and runs entirely in your web browser. There is nothing to download or install, and no account to create — just open it and play.

Do I have to attack manually?

No. Every weapon you carry fires on its own cooldown timer the whole time you are alive. There is no attack button — you only steer your hero, and the game does the fighting.

Does my progress save?

Each run starts fresh, as a roguelite should. What does carry over is your meta progress: the gold you collect, the permanent shop upgrades you buy, the heroes you unlock and your best records are all stored in your own browser.

Can I play on a phone?

Yes. Tap the Mobile button near the top of the screen to turn on touch controls — a virtual joystick appears on the left to steer with, and you tap the screen to confirm menu and level-up choices. It plays well on phones and tablets as well as computers.

How long does a run last?

That is up to your build and your dodging. Bosses arrive every two minutes, and at the fifteen-minute mark the unkillable Reaper appears to bring the run to a close, so surviving to fifteen minutes is the real goal.